Programming The World Wide Web Robert Sebesta Pdf Merge

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Book Description Pearson Education (US), United States, 2014. Condition: New.

Programming The World Wide Web Robert Sebesta Pdf Merge

Editions for Programming the World Wide Web: (Paperback published in 2007), (Kindle Edition published in 2014), (Paperback publishe.

Language: English. Brand New Book. Programming the World Wide Web?is intended for undergraduate students who have completed a course in object-oriented programming. It also serves as an up-to-date reference for Web programming professionals. Programming the World Wide Web?provides a comprehensive introduction to the tools and skills required for both client- and server-side programming, teaching students how to develop platform-independent sites using the most current Web development technology.

Programming The World Wide Web Robert Sebesta Pdf Merge

Essential programming exercises are presented using a manageable progression: students begin with a foundational Web site and employ new languages and technologies to add features as they are discussed in the course. Readers with previous experience programming with an object-oriented language are guided through concepts relating to client-side and server-side programming. All of the markup documents in the book are validated using the W3C validation program. Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. It will help: Teach Students how to Develop Platform-independent Sites:?Students will benefit from a comprehensive introduction to the tools and skills required for both client- and server-side programming. Present Essential Programming Exercises in a Logical Progression:?Students begin with a foundational Web site and employ new languages and technologies to add features as they are discussed in the course. Seller Inventory # AAK983 .

Book Description Pearson Education (US), United States, 2014. Condition: New. Language: English.

Brand New Book. Programming the World Wide Web?is intended for undergraduate students who have completed a course in object-oriented programming. It also serves as an up-to-date reference for Web programming professionals.

Programming the World Wide Web?provides a comprehensive introduction to the tools and skills required for both client- and server-side programming, teaching students how to develop platform-independent sites using the most current Web development technology. Essential programming exercises are presented using a manageable progression: students begin with a foundational Web site and employ new languages and technologies to add features as they are discussed in the course. Readers with previous experience programming with an object-oriented language are guided through concepts relating to client-side and server-side programming. All of the markup documents in the book are validated using the W3C validation program. Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. It will help: Teach Students how to Develop Platform-independent Sites:?Students will benefit from a comprehensive introduction to the tools and skills required for both client- and server-side programming. Present Essential Programming Exercises in a Logical Progression:?Students begin with a foundational Web site and employ new languages and technologies to add features as they are discussed in the course.

Seller Inventory # AAK983 . Devdept Eyeshot Serial Port.

CS316 Web Programming CS 316 Web Programming Course Syllabus Fall 2015 Instructor: Paul Piwowarski Office: 211 Marksbury E-mail: paulp cs.uky.edu Phone: 257 3678 Office Hours: See my web page Web Page: Lecture: T/Th 12:30-1:45 B35 Young Library Text: Because of the dynamic state of web programming, and the diverse subjects covered in this course, no textbook is required. However a recommended textbook that covers the material is: Programming the World Wide Web, Robert W. Sebesta, Addison Wesley, ISBN 978-0-321-48969-2 The notes on each subject will be available from the course web page. The web page will also have links to online material on subjects covered in the course. The online notes will make it clear what material you are responsible for on each subject. Prerequisite: CS216 This course assumes that you have basic programming skills (learned in CS115, CS215, and CS216 or equivalent experience) and a Unix/Linux background. If you need a refresher on Unix/Linux command see the notes.

Course Description: CS316 introduces students to the World Wide Web, languages and techniques used for web programming, data transfer over the Internet, and the tools available in the web environment. Learning Outcomes: At the conclusion of this course, students are expected to understand: The World Wide Web - protocols (HTTP) and architecture Dynamic web pages - protocols and methods to support dynamic web pages (browser-side methods, server-side methods) Web programming languages - the popular programming languages and techniques used on the web Data transfer methods over the web - the current methods for data transfer Security issues of the web environment Team Projects for CS316 This course has both individual assignments and team assignments. Comment from the external review of the Computer Science Department self-study report: Undergraduate Objective 8 (Function as members of project teams) should be practiced in more courses since it offers a potential to enhance learning, can lead to cooperation and complementary work and it can reduce tendencies to plagiarize. The CS department is attempting to increase the students’ experience with team assignments so that students are better prepared for the “real world” environment where employees typically work in teams. This class will use a team approach.

This team approach has been used since 2007. Have been very favorable.

Subjects (that have a programming assignment) in CS316 will typically be covered by the following class activities/assignments that will be done individually and by the team. Teams will be composed of about four students. The order that the assignments are done may change based on the subject.

Activities and assignments are modified to fit the subject. There will typically be five class periods devoted to the subject: 1. Classroom introduction to the assignment and subject program assignment: The instructor discusses the subject, and assigns a program specification for a program to illustrate the subject. Each student is to do the assignment that is due after the following classes. Test cases: each team member submits test cases in advance, then the team puts together team test cases from member’s test cases. After team submission, the instructor discusses test cases in class.

Program design: Each team member submits design before class, then the team submits a team design. The instructor discusses the program design for the remainder of class.

Program assignment code review: Each student submits the source code for the program in advance. The team discusses team member problems and possible solutions. The instructor may discuss common problems seen by students. This first program can have bugs, even syntax errors, but it must be a good faith effort to complete the assignment. It cannot be a handful of lines of code put together to meet the deadline.

A small percentage of the program assignment grade is dependent upon submitting a solution before this class. A few days after this class, the program assignment is due. The student resubmits the program for a final individual grade. See the class web site for the submission rules. Subject activity: Each subject may have a related classroom activity that varies depending on the subject. Student grades 65% individual 30% team 5% peer review (once at end of semester, each team member rates the others on their class participation) Individual grade for a subject is composed of: 1.

Test cases 2. Program design • Program assignment: correctness, structure, and documentation Program grades receive twice the weight of the others. Team grade for subject composed of: 1. Team test cases 2. Team design 3. Team subject activity See for a description of penalties for late submissions. Peer review At the end of the semester, each team member rates the others on their participation in class activities.

Note that this is not a rating on the student’s knowledge of class subjects. It is a rating on class participation: 1.

Did the student attend the class team sessions (ignoring excused absences) 2. Did the student participate in team discussions 3. Did the student participate by asking questions, or 4.

Did the student participate by answering questions 5. Was the student’s participation helpful Language difficulties International students may not have sufficient English skills to completely understand conversational English spoken quickly as it is often done in an informal setting. In team discussions, please make sure all students understand what is being said. If you have difficulty understanding team discussions, talk to your team about it.

Contact the instructor if you feel that you cannot understand team discussions. I will assign you to teams. The selection will be random, but done to distribute resources evenly among the teams. For example, students with a previous web programming background will be put on different teams.

Grading Scale: 90-100% = A 80-89 = B 70-79 = C 60-69 = D below 60 = E These are “guaranteed” ranges. The instructor reserves the right to lower the scale to accommodate “near misses”. Attendance: As noted above, attendance is essential. It affects your individual, team, and peer review grade.

Standard university rules on attendance: Students can be excused for University accepted 1) serious illness; 2) illness or death of family member; 3) University-related trips (S.R. 5.2.4.2.C); 4) major religious holidays; 5) other circumstances that the instructor finds to be 'reasonable cause for nonattendance.' It is the student’s responsibility to contact the instructor regarding the nature of the absence (within 7 days of the absence), and the instructor retains the right to ask for proof.

The instructor will confirm excused absences via email to the student. Students anticipating an absence for a major religious holiday are responsible for notifying the instructor in writing of anticipated absences due to their observance of such holidays no later than the last day in the semester to add a class. Information regarding dates of major religious holidays may be obtained through the religious liaison, Mr. Jake Karnes (859-257-2754). Late penalties: Every submitted assignment will have a due date. Because your assignments are used for team assignments, it is important that you submit them before the class activity.

Assignments are submitted online. The time stamp when submitted is the date of submission. Note that program source code is submitted twice: once before the team code review activity in class, then a second time (with corrections) after the team activity. See the class web site for submission rules and late submission penalties. Grades: Your record of your grades is the e-mails that are sent to you.

Grades will be posted online after each subject is completed, and can be accessed by your random number. Check your grades for accuracy. Mistakes can happen.

Documentation: Documentation is important to any program. A documentation standard which you will be expected to adhere to is available on the class website.

Programs can lose points for poor documentation, even if the program works. The documentation standards for CS courses be found.

Cheating / Copying: For the individual assignments, students are expected to do their own work. However note as discussed above, you can resubmit your program after discussion with your team in class.

DO NOT COPY ANOTHER STUDENT’S PROGRAM OR PARTS OF A PROGRAM. You can get help from your teammates, but you still must submit your own work. Cheating is considered a serious offense by the University. You should be aware that the penalty for cheating can be a failing grade for the course.

List of Topics These are the topics of the course (not necessarily presented in this order): 1. Internet/Web/HTML/HTTP 2.

Electrolux Manual Washer more. JavaScript browser programming 3. PHP server programming 4. Ruby on Rails 5. XML/AJAX/Cookies 6. ASP.Net Note that the there will be no program assignment for the security subject, but in-class lectures and activities.

Attendance at these classes will be part of your grade. If there are guest lecturers during the semester, attendance is required and is part of your grade. There is no midterm or final. Note that a significant part of your grade is determined by activities in the classroom. Attendance is essential for this class.