How To Install Berserker Mod Quake 2

Posted on

README.md Berserker@Quake2 Engine Original project hosted at:, This is a port of Berserker@Quake2 engine (1.45) to SDL2 library. It is currently known to compile and run on Linux and Windows. Building on Linux The makefile is provided in the root of this source tree, which should, provided you have all needed libraries setup, produce 'berserkerq2' executable file and game logic library 'game.so'.

These libraries are: libjpeg (v8) libpng libogg libvorbis libvorbisfile SDL2 (v2.0.4 or newer recommended) zlib libminizip Code::Blocks project files are also provided. Nissan Data Scan 1.63 Crack. Building on Windows Visual Studio 2015 solution is provided, along with header files and.libs for linking with required libraries. Libraries are provided along with precompiled engine binaries in the Releases section.

How To Install Berserker Mod Quake 2How To Install Berserker Mod Quake 2

Aug 23, 2008 You know what, I think I'll give this mod a try. Install maximum Quake 2 2. Install Berserker 2. Intusoft Magnetics Designer Crack Pipe more. 1. Destinaiton Dir = c: Berserker@Quake2 2.2. Remove winXP and Vista support OpenGL 4.5 video card required – AMD RX series or NVIDIA 6XX. Ground Zero relight and hi-res lightmaps; Autobump for old low-res textures; Light projectors; Chromatic abberation for bloom; New water shader; New skin shader; Select a monitor to run the game (win32).

Running the game To make use of this engine, you will need original Quake II data. If you have Steam version, you can find needed files in its install directory, in baseq2 folder. These are: DIR players DIR video FILE pak0.pak FILE pak1.pak FILE pak2.pak If you have original Quake II CD, the data can be found in Install/Data/baseq2. In addition to the data on the CD, you will need the data from the official Quake II 3.20 patch, which you can get from The content can be extracted using any utility for working with ZIP files.

Make a distintctive folder where you want to run Berserker from. The folder must be writable, so somewhere under home folder should do for Linux users. Inside it, create baseq2 folder in which you put the above mentioned files. Then you will have to get some extra data that comes with this engine. You can get it from my. Extract the zip in your Berserker directory. The content itself is identical to those hosted at official website and ModDB, except all file names were converted to lower case and references to them, as well as paths have been fixed to use slashes instead of backslashes so hopefully there isn't any problem with file access on Linux systems.

Now, you just need to put compiled executable files in their places: (assuming Quake2 is the folder where you put the data) berserkerq2 or berserkerq2.exe ->Quake2 game.so or game.dll ->Quake2/baseq2 Finally, you can run the game. Make sure it's executed from its own directory so it can find the data. One final tip, if you're on Windows and have NVIDIA graphics card, you should disable threaded optimizations for the game, they seem to dramatically decrease the performance.