Command And Conquer Generals
The series logo in Command & Conquer 4 (1995-2013) (2002) (1995–2003) (2003–2010) (2011–2013) (2011–2013) Platforms,,, (, ),,,, Platform of origin MS-DOS 1995 2013 Command & Conquer (abbreviated as C&C or CnC) is a (RTS), first developed. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' landmark strategy game and introducing trademarks followed in the rest of the series.
Ben 10 Cartoon Movie In Tamil Free Download on this page. This includes full-motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by in 1998 and eventually closed down in 2003.
The studio and some of its members were absorbed into, which continued development on the series. Contents • • • • • • • • • • • • • • History [ ] After developed the successful, reported in 1993 that the company would not use the Dune license for Westwood's next strategy game 'mostly because the programmers are tired of sand'.
IGN is the C&C Generals resource with reviews, wikis, videos, trailers, screenshots, cheats, walkthroughs, previews, news and release dates. Sep 24, 2003 IGN is the C&C Generals Zero Hour resource with reviews, wikis, videos, trailers, screenshots, cheats, walkthroughs, previews, news and release dates.
The magazine stated that it would have 'new terrain and enemies', and that 'the design team is serious about doing a multi-player version'. Was released worldwide by Westwood in 1995. The plot is set sometime in the near future where the becomes contaminated by a mysterious resource known only as. A global war ensues between the -formed to contain it and the cult quasi-state revolutionary, led by the enigmatic, which seeks to harness it. Highly successful, it was followed by in 1996 which is set in an where the Soviet Union wages war with the Allied. Developed as the to the original, the Red Alert series was spun off into a separate, lighthearted and comic series, while the original game and its sequels became known as the 'Tiberium' series, retaining its and serious tone. The first game is sometimes referred to as Tiberian Dawn as a result.
The original game was followed by in 1999 and. In 2002, a first person-shooter set in the Tiberium universe,, was released and praised for its online features. The highly anticipated was released in 2007 and followed by the expansion pack., released in 2010 as the conclusion to the Tiberium saga, received noticeably more mixed reviews because of its deviation from traditional gameplay and story. The Red Alert series was continued by the 2000 title, its expansion, and in 2008, which introduced a third 'Empire of the Rising Sun' faction. A spin-off game in 2003,, set in a more realistic near-future and featuring the, and the was followed by an expansion pack,.
The series was originally marketed to an audience, though many of the games have been translated into other languages including,,,,,, and. The series is primarily developed for running, although some titles have been to various and the. Other games for platforms such as iOS and web-based have also been developed. As of July 2010, the Command & Conquer franchise consists of eleven games and eight expansion packs. The first three games of the series have been released as to promote the successors. EA had confirmed that a new free-to-play game, entitled, was in development with the studio. It was set to be the next game in the series and was expected to be released in 2013.
However, after a short alpha period the game was cancelled, and Victory Games disbanded by EA. The Command & Conquer series has been a commercial success with over 30 million Command & Conquer games sold as of 2009. Gameplay [ ] The Command & Conquer games belong to the genre, with the exception of the. A staple of the series is the parallel campaigns of various different factions to one central storyline.
Games in the series also offered game options, via and connection. All games in the series have also offered online play, as well as 'skirmish' matches in which players can face AI enemies. All Command & Conquer real-time strategy games except Command & Conquer: Generals and its expansions have featured the 'side bar' for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen. Command & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called 'construction yard' - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle.
When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the building will then rapidly unfold in a distinctive manner. In all games in the series except Command & Conquer: Generals and its expansion, Zero Hour, funds are acquired by specialized 'harvester' units which bring their cargo ( for the Tiberian series of games or or the more valuable for the Red Alert series) to a 'refinery' structure. This in turn will convert the raw material into usable resources, expressed as credits. The raw materials themselves, in games released before Red Alert 2 as well as Command & Conquer 3 require storage space in the form of refineries and, in the case of excess, ' structures. In Generals and Zero Hour, funds are collected by two methods: collection of supplies by specialized units and converted to money in 'supply centers' or directly produced by specialized units, buildings, or tech buildings at a set interval of time. All factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties.
Units can be classified into infantry, vehicles, and aircraft, each with their own subdivisions (note: in the Red Alert series there is also naval craft available). Unit effectiveness against opponents follows the () principle found in most games.
Virtually every type of structure in the series acts as a node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed or if they are not being provided with adequate power by the supporting ' structures. Multiplayer [ ] Each Command & Conquer game has included the ability to play multiplayer games against other humans. Each box of Command & Conquer contains two CD copies of the game, immediately making possible with a single purchase of the game. Westwood Studios advertised this on the packaging with the slogan 'A second copy, so you and your friend can destroy each other.' This resulted in Command & Conquer becoming the first RTS game title to feature competitive online play, and this is considered the most pertinent outside factor in the success of Command & Conquer. All games in the series up to Command & Conquer: Red Alert 2 also featured two CDs that could be used for this reason.
However, later games did not. Command & Conquer: Red Alert 3 was noted for being the first RTS game to enable the campaigns to be played cooperatively online; others had only supported single player campaigns. However, it was only possible to connect to other computers through EA's servers and not with play. Games produced by Westwood use the proprietary Westwood Online system to facilitate multiplayer games over the Internet; Renegade also supported.
Games under EA's development continued to use GameSpy, but dropped support for Westwood Online in favor of using EA's own servers. The GameSpy master servers have shut down in 2013. The community filled the gap with their services.
Games [ ] Tiberium series [ ]. Main article:, released on August 31, 1995, was the first game in the series and is widely considered as the title which originally defined and popularized the real-time strategy genre. Command & Conquer introduced the warring factions of the (GDI) and the. Command & Conquer was well received and was widely praised by critics: 'Command & Conquer is one of the finest, most brilliantly-designed computer games I have ever seen' said reviewer Chris Hudak. Command & Conquer has attained 94% as an aggregate score from with the less well received Covert Operations expansion pack obtaining an aggregate score of 72% after its 1996 release., released on August 27, 1999, takes place approximately 30 years after the events in its predecessor. While the original Command & Conquer's plot was centered around an allegorical world politics setting, Tiberian Sun shifted this to a more -like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998,, the developers of Tiberian Sun, was acquired.
However, EA had no direct part in the development of the title. Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true environment. The is also scripted differently; while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring well known actors such as of the original trilogy and of and. Tiberian Sun was forced, by Electronic Arts, to be released before the developers at Westwood had finished it; as a result, it was not as well received as Command & Conquer with an aggregate score of 80% and 73% for the title and its expansion pack, Firestorm, respectively. However the solid storyline, new concepts, more realistic graphics, atmospheric soundtrack and traditional gameplay were praised by critics, making up for its weaknesses., released February 26, 2002, takes place in the final days of the events of Command & Conquer and was the last Command & Conquer game to be created by Westwood Studios before their liquidation in 2003.
Unlike any other games in the series, Renegade is a giving players their only chance to see the Command & Conquer universe from a first person perspective. Although receiving average reviews, with an aggregate score of 75% on both and Metacritic, Renegade was praised for its online features: awarded Renegade its 2002 'Wish it had been better' award, condemning the single player but saying that 'C&C: Renegade's multiplayer was innovative and fun'. Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters., released March 29, 2007, was a return to the real-time strategy roots of the Command & Conquer series.
As a direct sequel to Tiberian Sun, Tiberium Wars is set approximately 17 years after the events of Tiberian Sun and features the introduction of a third faction, the. The sequel was highly anticipated by fans and critics alike and attained an aggregate score of 85% from both GameRankings and Metacritic.
Gave the game its 'Editor's Choice' rating at 90%, stating that 'One of the greatest RTS franchises of all time returns to glory', while PC Gamer UK gave it a more reserved rating of 82%, stating that it was 'A welcome, but limited, return.' Shortly after the release of Tiberium Wars, the expansion pack was announced. Released on March 24, 2008, Kane's Wrath limited the player to only the in the campaign mode, though the original factions and six new sub-factions are available for the new strategic mode and skirmish mode. Reception was mainly positive with the expansion attaining an aggregate score of 77%., released on March 16, 2010, sees a big change in gameplay from the previous Command & Conquer by removing the resource gathering and base building elements in previous games as well as the removal of the third faction, the Scrin. It is a direct sequel to Kane's Wrath (however not directly following on from its storyline), and is set 10 years after the game's final events, a time when Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth making it soon to be uninhabitable. The game came in for severe criticism from series fans for being so different from its predecessors., is a, of. The developers received approval from EA to release their game, and it entered on February 26, 2014.
Renegade X includes a short single-player campaign called Black Dawn. Red Alert series [ ]. Main article:, released on October 31, 1996, is set in an 1950s and was originally made to be the to Command & Conquer establishing Red Alert as the of the entire Tiberium series of games.
Since then has said that connecting Red Alert with the Tiberium series was a 'failed experiment'. Red Alert introduces the and the as rival factions roughly analogous to and the of the Cold War.
The game was received well by critics and has the highest average score of any Command & Conquer game with an average of over 90% from and, unlike the title's two expansion packs, Red Alert: Counterstrike and Red Alert: The Aftermath of which both received below average reviews for the series with 63% and 70% average scores respectively. Both expansions gave the game more missions and more units. For PlayStation only, there was also a separate release to the original called Red Alert: Retaliation which included all the maps, missions and units of Red Alert: Counterstrike and Red Alert: The Aftermath as well as some newly filmed cut-scenes only available with Red Alert: Retaliation. Before being re-released as on 31 August 2008 by Command & Conquer: Red Alert had sold over three million copies. Was released on October 23, 2000.
It featured a Soviet invasion of North America with tanks, conscripts, gargantuan, and dominated anti-ship. Since that game lacked reference to the Tiberian series, the connection established in the first Red Alert game became unclear. Opinion on whether or not the time travel events of the series were forming a separate continuity or just another side adventure on the way to the Tiberium era was divided. However, it has been implied by the original creators of the series, now working at, that Red Alert 2 takes place in a that came about as a result of experiments taking place some time into the Tiberian series. Red Alert 2 was again received fairly positively with an aggregate score of 86% from GameRankings.
An expansion pack to Red Alert 2, was released on October 10, 2001. In Yuri's Revenge, an ex-Soviet figure named Yuri, tries to conquer the world using psychic technology and his own private army. The expansion pack received mostly positive reviews. Reports an average score of 85% based on 31 reviews, making Yuri's Revenge the best received expansion pack in the entire Command & Conquer series., released on October 28, 2008, followed up on the story of Red Alert 2 and continued the series' more 'light-hearted' take on Command & Conquer.
Red Alert 3 escalated matters further by introducing many new comical units and the very well received Empire of the Rising Sun faction, an inspired version of the. Executive producer Chris Corry stated in a pre-release interview that Red Alert 3 will further differentiate the playable factions from each other and '[play] up the silliness in their faction design whenever possible.' This approach was seen as popular with Red Alert 3 obtaining an aggregate score of 82% from Metacritic. A stand-alone expansion to Red Alert 3, was released on March 12, 2009 to fairly poor reviews for the series with an average score of 64% from Metacritic. Another downloadable standalone game for the PlayStation 3 and Xbox 360 was released known as which contained the Commander's Challenge mode of Uprising for consoles. Was released on October 16, 2009 for which was a continuation of the story of Red Alert 2 and takes place before Red Alert 3. It contained two factions, the Allies and Soviet Union with a third faction, the Empire of the Rising Sun, to be added in its expansion pack.
Generals series [ ], released on February 10, 2003, had a plotline which was completely unrelated to the other games of the Command & Conquer series. Generals is set in the near future and features the, and the fictional organization, the.
Generals uses an engine dubbed ' (or Strategy Action Game Engine) and is the first fully three-dimensional Command & Conquer real-time strategy game. After its release, Generals received mostly positive reviews. Based on 34 reviews, gives it a score of 84/100 which includes a score of 9.3/10 from IGN. Generals has also received the 2002 Best Strategy Game award. One review noted that Generals was the first ever Command & Conquer real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous C&C RTS titles.
An expansion for Generals,, was released on September 22, 2003 to further the Generals storyline. Zero Hour added 9 new armies to the game, over a dozen new campaign missions, and a gameplay mode known as Generals Challenge. Unlike Generals, Zero Hour featured the return of full motion videos to the series. Zero Hour obtained much the same reception as Generals with an aggregate score of 85% and 84% from GameRankings and Metacritic respectively. After EA Los Angeles started up their new internal group Danger Close and switched its focus to the series, EA launched a new studio named to continue the Command & Conquer franchise. On December 10, 2011, Electronic Arts posted that the next game in the series would be. On December 14, it was also announced that a new browser-based, free-to-play MMO Command & Conquer game is currently under development, under the name.
On December 15, Tiberium Alliances began a closed beta. Future [ ] On August 15, 2012, it was announced that Generals 2 would be repurposed to a game known as simply. The new game would have been based around the Generals franchise.
However, following feedback from players who were able to play the alpha trial, the game was cancelled in October 2013. In 2013, EA has said that the franchise will continue, but has given no other information. In 2014, EA was looking for a new developer of the reboot. Development on this title was cancelled.
Chronology [ ] (1995–2002) • 1995 – • 1996 – • 1996 – • 1997 – • 1997 – • 1998 – • 1997 – • 1999 – • 2000 – • 2000 – • 2001 – • 2002 – (2003—2010) • 2003 – • 2003 – • 2007 – • 2008 – • 2008 – • 2009 – • 2009 – • 2010 – (2011) • 2012 – (2014) • 2014 - See also. Main article: Much of the music for the series was composed and produced by ' former sound director and for the early games, with composition duties being taken on by several others following the liquidation of Westwood Studios in 2003. Klepacki returned to the series in 2008 however to assist with the soundtrack for. The music has been received positively by critics, although praise was higher with earlier entries. The original score for Command & Conquer: Red Alert was composed by and was voted the best video game soundtrack of 1996 by and Gameslice magazines.
Among his most famous songs from the series is the theme of Red Alert, titled 'Hell March', which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a dramatic chant. Originally intended to be the theme for the faction in the Covert Operations expansion to the original 1995 Command & Conquer game, the track eventually ended up enlisting itself as a staple in the Red Alert series instead, and a second version of 'Hell March' was specifically created for.
After C&C came out we wasted no time kicking out Covert Ops. I wrote some more ambient style themes they asked me for, and then I began tinkering with this heavy metal song that I was trying to gear towards Nod for the next big C&C game. Brett Sperry came in my office and said 'You got anything I can hear for the new C&C?' I played it for him. He said 'What's the name of this one?' I said 'Hell March.'
He said 'That's the signature song for our next game.' —, Reception [ ] The Command & Conquer series have been a commercial success with over 30 million Command & Conquer games sold as of 2009. Games in the series have nearly consistently scored highly on video game websites and, which collect data from numerous review websites. As noted in the table below, the highest rated game is Command & Conquer with a score of 94% from Metacritic. The highest rated game averaged over both sites is Command & Conquer: Red Alert with an average of just over 90%. As a series, Command & Conquer games have averaged approximately 80% when including expansion packs and approximately 84% without. Command & Conquer 's long history resulted in Guinness World Records awarding the series six world records in the Guinness World Records: Gamer's Edition 2008.
These records include 'Biggest Selling RTS Series', 'Most Number of Platforms for an RTS', and 'Longest Running Actor in Video Game Role' for, who has played the part of Kane, the villainous mastermind of the series, for 15 years. Aggregate review scores As of April 16, 2011. Game 1995 84.33% 94% 1996 72% 86% 1997 62% – 1999 80% 84% 2000 73% 85% 2002 75% 75% 2007 85% 85% 2008 77% 77% 2010 63% 64% 1996 91% 90% 1997 63% 83% 1997 70% 85% 2000 86% 84% 2001 85% 86% 2008 81% 82% 2009 65% 64% 2003 85% 84% 2003 84% 83% References [ ]. Computer Gaming World. November 1993.
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